Rule Applying problems sometimes require sequentially ordered steps to achieve the solution. Each step is a transition from one state to another. The sequence of states is usually not immediately apparent, and, therefore, the task involves either trial and error, going from one state to the other in a random way, or systematic search of all possible states, and subsequently, searching for the minimum number of steps. Examples are
In the case of multiple steps Rule Applying problems, it
frequently occurs that subjects cannot solve the problem, only because
they think that, when they cannot instantaneously see the solution,
they cannot solve the problem. They have never realized that
in the case of these problems it is just a question of going
from one state to the next. They have to be told that it is sufficient
to ask oneself at each state: What can I do next?, without bothering
about the question whether that might be the solution or not.
Here a failure in
general education becomes manifest. Children have to be taught about
this type of problem (Rule Applysing) and how one always can achieve a solution
if it exists. When the subject knows about this general strategy, and
he is not allowed to use pencil and paper, that is, he has to solve the
problem mentally, then the only limitation is memory space. However, if
one is interested in measuring memory space, then one should use specific
memory tests, in this case short term memory tests and not tests which contain
problem solving items. If the subject is allowed to use pencil and paper
and knows about the general solving trategy (at each state you can always
do something) and if they are told to continue until the solution is
found, then they will always arrive at the solution, however, the time
needed will differ from subject to subject. Now one could argue that
the time needed to solve the problem could be used as a measure of some
relevant psycholgical construct. However, the time needed to solve the
problem, for short the solution time, can be long for some subject just
because that particular subject accidently went through some paths, which
did not lead to the solution state. Hence the fact that the subject used
more time then others does not necessarily say anything about some mental
ability. In that perspective one should consider the solution time is a
random variable T. As the problem involves a random
search process, the variation across subjects is partly determined by
variation within subjects. This relation can be mathematically be
expressed in terms of the usual analysis of variance
breakdown of the total variance into the sum of (1) average
within-subject variance and (2) among-subject variance:
Var(T) = E(s)[VarT(s)] + Var(s)[ET(s)]
The derivation of this equation is given by Freeman (1963, pp. 54-57) and in many other texts. Another within subjects variance component may be the fact that some subjects take long and/or frequent rest pauses during the execution of the task and some not. By rest pauzes is meant deliberately choosen rest pauzes, rest pauzes, which the subjects in principle may be aware of. A third within subject random component stems from the fact that subjects, when being in a given state, do not immediately see wat a possible next new state might be, while that state actually exists. They think they have encountered a dead end, while in fact they have not. Such an arrest may be caused by the fact, that the subject is not yet sufficient familiar with the rule. It also can be caused by a temporarily mental breakdown induced by the inclination to work too fast. This, however, is also a matter of getting to know, that working fast is counter productive and that periods of loss of attention are quite normal and not any reason to be nervous about.